Friday, July 13, 2012

Assignment 3 - 3D animation

A Massacre in Roces House.



Hope you enjoyed it! :)

Assignment 3 - 3D model animation

After a few classes by Mr. Angus on creating an animation, I started my work as early as possible.
To make things interesting, I wanted to make my animation with a thriller theme.
However, due to some rendering setting issues, my work was delayed.

3D animation:-

  
 1. Photoshop blood stains onto wall textures.
As my theme is a short thriller animation, I photoshopped blood stains on the wall textures and bitampped it onto planes in 3ds max.
Special thanks to Keith Yeap for helping me out with the blood stain photoshopping.

  
 2. Messing up the house.
As the animation is suppose to portray a massacre in the building, I messed up the furnitures to resemble a homicide scene.
This was quite torturing as I have a lot of furnitures in the building. I deleted a few furnitures to smoothen the rendering.

  
3. Adjusting the cameras.
I adjusted my cameras to resemble a first person perspective walking through the space.

  
 4. Increase the key frames.
Increasing key frames to lengthen my animation video length.

  
 5. Path constraint.
After drawing a CV curve, I path contrainted my camera to the curve so that my camera will follow the path.

  
6. Setting up keys.
I set keys to the cameras to adjust the angles to render.

  
 I saved a total of 8GB 3ds max files while rendering different scenes.
This is to save time as I can render in different computers.
However, I did not set the render settings correctly which caused me to waste more time in rendering.

  
7. Manually adjusting the position of the furnitures.
Due to the overwhelming amount of 3ds files I saved, I manually adjust the position of the furnitures in different files as I accidentally moved/removed furnitures.

I also manually aligned the cameras in different files to join the scene from the previous 3ds max file.
This was so torturing because it was really hard to get the angles correct.

8. Adding sunlight.

9. Render
This is the most torturing part as my files were very huge.
I also did not have enough computers for me to render different files, so I have to render one by one.
I tried to render in other computers but I realized I saved my bitmap pictures on my desktop and was unable to transfer them to another computer. I was fed up and couldn't be bothered to reassign my materials and textures in another computer.
Other than that, the longest time it took to render a 300 frame scene was 145 hours! This is the reason why I submitted my work late!!!!!!

Special thanks to TzyBin for advising me on how to set the render settings to fasten my rendering process.

The amount of files I rendered.
Finally, I was done rendering!!

 10. Importing the rendered clips into Windows Movie Maker.
I stitched the clips together, added in sound effects, and a title and an ending.
Special thanks to Chan Chuan for helping me out with this as this was my first time using Windows Movie Maker.

11. Saving the video.

12. Uploading the animation on Youtube.


I was really relieved to finish this animation. Even though I was rushing through the whole process and even submitted late, I am still glad I was able to finish this before my semester ends.
I had a few problems with 3ds max and it almost made me cry. Thank you to those who helped me out!
Thank you Mr.Koh for giving us another one week to finish and submit our animation even though it will be considered as late submission.
Big thanks to Mr.Angus for being our lecturer and teaching us the tips on how to use 3ds max.

Saturday, June 16, 2012

Assignment 2 - 3D Model Rendering

After getting assigned with this assignment, I realized the previous building does not have much nice angles for me to take pictures. Therefore, I've decided to choose another building for this assignment.
Roces House by Govaert & Vanhoutte architecuurburo.
Located in Bruges, Belgium, it covers a total floor area of 532 sqm.




 It is a clean and simple house.
Very minimalist.
The Roces House's spirit lies not in the structure of the building, but in the interior furnishing.
The furnishing is a important role in expressing each spaces of the house.
Therefore, the furnishing is used to enhance to structure of the house.

 3D modelling:
As usual, I started off scaling and tracing the plans of the Roces House in Google Sketchup.

1. Tracing basement plan

 
Tracing the ground floor plan.

 
 2. Tracing the floor slabs.

  
 4. Combining the floor slabs and the elements of the house.

 5. Extruding the walls of the building and create door frames.
 
6. Combining the basement, ground floor, and roof.

A 3D model in Google Sketchup.
There were quite a few difficulties I was facing while doing this 3D model.
1. On each floors, the spaces on the left are slightly elevated from the right spaces. Therefore, I need to trace a total of 4 plans in 4 different layers before I can combine all the floors together.
2. The section and the plans did not tally even though I have scaled them to proper scales. Therefore, I need to come out with a decent scale for it.





 3D Rendering:
After modelling the Roces House in Google Sketchup, I imported the 3D model into 3Ds Max for my rendering.
Since my building is a house, in order to bring out the spirit of the house, furniture are a must!

 7. Inserting furniture.

 8. Inserting kitchen cabinets.

9. Combining furniture.
As the kitchen was really long, I tried to search for long 3D kitchen cabinets. I couldn't find any so I've decided to DIY it myself. I downloaded a 3D kitchen cabinet model and combined both to be fitted into my kitchen.

 10. Inserting doors and lighting.
I downloaded 3D door and lighting models to be fitted into my 3D model.
 11. Assigning materials and inserting the surrounding.
I bitmapped the grass and inserted 3D tree models for the surrounding.



During this moment, a flying cockroach came out of no where and started invading my room and attacking me.
I tried my best to ignore the cockroach and continue with my rendering because I was really tired and just couldn't be bothered about the cockroach.

 12. Inserting omni lights in spaces.
I rendered a few pictures of the space with only the omni lights in the interior to show the view of the building at night.

 
 13. Inserting daylight.
Then, I inserted the daylight to render pictures during day time.

 
 14. Adjusting the angles and the rendering process.


 Rendered pictures of my 3D model:
Interior.
 The living room for guests.

 The living room overseeing the dining space.

 The long kitchen.

 
 The family living room.
 
Exterior.
 Sunrise.


 Water feature beside the house.

 Sunset.

 



This was quite a challenging assignment as I am really bad with softwares.
No doubt, I still learnt a thing or two about rendering 3D models.
Special thanks to Mr.Angus, Della and ZiXin. Not to forget, Big thanks to ChanChuan and TzyBin for helping me out with my 3D rendering until 7am in the morning. 

Another special thanks to ChanChuan for killing the flying cockroach for me.

Saturday, May 19, 2012

Exercise 3 - Design using NURBS curves

A odd looking building called Kunsthaus Graz by Peter Cook and Colin Fournier.




 3Dmax building design inspired by the Kunsthaus Graz.

Had problem making the perfect curvature for the body of the building. The lines weren't connecting at the right position resulting the body of the building to twist like a twisted vase at the pottery stage.
At this stage, my PC crashed 4 times and I had to redo 5 times before Mr.Angus reminded me to save the file after every step. However, redoing 5 times definitely helped me memorize all the steps in creating this building in 3Dmax and understanding how to design using NURBS curves.

Then, Mr.Angus asked us to add in the 'horns' at the top of the building. Had a great laugh when Mr.Angus made all sorts of funny i-am-so-frustrated sounds. He went around the class helping every single student with the curves and the horns. Great lecturer!

Rendering the building. It looks like a human heart with tubes of veins protruding out.

Since everyone was putting in sculptures and human scales beside their building, I've decided to be a little bit more 'kiasu' and put in a battleship!! MUAHAHA!

I'm starting to love ComApp class all thanks to my neighbour, ShikWei coming up with all sorts of funny shapes and designs, and opposite me, Victor who is very brave in exploring 3Dmax and helping me out with my 3Dmax problems, and not to forget, a great lecturer that's learning with the students instead of just teaching the students! Special thanks to Della and ChaiYuen too. Having all these wonderful people together, I always look forward to ComApp class and have no problem waking up 6am in the morning for it :)