Saturday, June 16, 2012

Assignment 2 - 3D Model Rendering

After getting assigned with this assignment, I realized the previous building does not have much nice angles for me to take pictures. Therefore, I've decided to choose another building for this assignment.
Roces House by Govaert & Vanhoutte architecuurburo.
Located in Bruges, Belgium, it covers a total floor area of 532 sqm.




 It is a clean and simple house.
Very minimalist.
The Roces House's spirit lies not in the structure of the building, but in the interior furnishing.
The furnishing is a important role in expressing each spaces of the house.
Therefore, the furnishing is used to enhance to structure of the house.

 3D modelling:
As usual, I started off scaling and tracing the plans of the Roces House in Google Sketchup.

1. Tracing basement plan

 
Tracing the ground floor plan.

 
 2. Tracing the floor slabs.

  
 4. Combining the floor slabs and the elements of the house.

 5. Extruding the walls of the building and create door frames.
 
6. Combining the basement, ground floor, and roof.

A 3D model in Google Sketchup.
There were quite a few difficulties I was facing while doing this 3D model.
1. On each floors, the spaces on the left are slightly elevated from the right spaces. Therefore, I need to trace a total of 4 plans in 4 different layers before I can combine all the floors together.
2. The section and the plans did not tally even though I have scaled them to proper scales. Therefore, I need to come out with a decent scale for it.





 3D Rendering:
After modelling the Roces House in Google Sketchup, I imported the 3D model into 3Ds Max for my rendering.
Since my building is a house, in order to bring out the spirit of the house, furniture are a must!

 7. Inserting furniture.

 8. Inserting kitchen cabinets.

9. Combining furniture.
As the kitchen was really long, I tried to search for long 3D kitchen cabinets. I couldn't find any so I've decided to DIY it myself. I downloaded a 3D kitchen cabinet model and combined both to be fitted into my kitchen.

 10. Inserting doors and lighting.
I downloaded 3D door and lighting models to be fitted into my 3D model.
 11. Assigning materials and inserting the surrounding.
I bitmapped the grass and inserted 3D tree models for the surrounding.



During this moment, a flying cockroach came out of no where and started invading my room and attacking me.
I tried my best to ignore the cockroach and continue with my rendering because I was really tired and just couldn't be bothered about the cockroach.

 12. Inserting omni lights in spaces.
I rendered a few pictures of the space with only the omni lights in the interior to show the view of the building at night.

 
 13. Inserting daylight.
Then, I inserted the daylight to render pictures during day time.

 
 14. Adjusting the angles and the rendering process.


 Rendered pictures of my 3D model:
Interior.
 The living room for guests.

 The living room overseeing the dining space.

 The long kitchen.

 
 The family living room.
 
Exterior.
 Sunrise.


 Water feature beside the house.

 Sunset.

 



This was quite a challenging assignment as I am really bad with softwares.
No doubt, I still learnt a thing or two about rendering 3D models.
Special thanks to Mr.Angus, Della and ZiXin. Not to forget, Big thanks to ChanChuan and TzyBin for helping me out with my 3D rendering until 7am in the morning. 

Another special thanks to ChanChuan for killing the flying cockroach for me.